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Mar 2020 - Present
At SSE Inc. I work with engineers, programmers, and Subject Matter Experts from SSE and other companies to create various 3D assets, animations, and textures. I have constant communication with different teams to ensure that assets are as accurate as possible and function in a simulated environment. The work has varied from low-res VR assets to high-res visual concepts using the Unity and Unreal game engines.
Nov 2017 - Mar 2020
Cubic Global Defense Simulations
At Cubic, I did a mix of 2D and 3D work. I created art assets and implement them in the Unreal, adhering to Cubic's various workflows. Art assets I create include 3D models, 2D UI elements, concept art, 2D animations and textures.
Nov 2015 - Dec 2017
Dream Beacon Games
At Dream Beacon, I led a team of artists to make a mobile game for Android and iOS. I assigned tasks to the team, checked their work, and gave suggestions to them. The game we made is called Rolliverse. Aside from leading the art team, my jobs at Dream Beacon included character/environment modeling, character rigging, character/prop animation, character/environment texturing, creating repeatable textures, and UI art/design.
Nov 2013 - Nov 2016
Full Sail University
Bachelor of Science Degree in Computer Animation
During my time at Full Sail University, I learned the entire animation pipeline, from concept, to model, to rig, to animation. I also learned many other animation-related disciplines such as visual effects and compositing.
2009 - 2013
Osceola High School
High School Diploma