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3D Artist



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Oct 2022 - Present

Crew Training International

Senior Artist

At CTI, I create, texture, and animate 3D models for maintenance training simulations using video game engines. I collaborate closely with Subject Matter Experts and Instructional Designers to ensure that the simulations align with learning objectives and accurately reflect real-world scenarios. My work requires strong attention to detail, effective communication, and expertise in 3D modeling, contributing to the successful delivery of engaging and effective training programs.

Jan 2022 - Oct 2022

JHT Inc.

Graphic Artist

At JHT, I worked with a team of artists to create various digital media such as training simulations and marketing materials. Day-to-day tasks included character animation, character, prop, and environment modeling, video editing, motion graphics, and material/texture creation.

Mar 2020 - Jan 2022

SSE Inc.

Art Lead

At SSE, I worked with engineers, programmers, and Subject Matter Experts from SSE and the Customer to create various 3D assets, animations, and textures. I had constant communication with different teams to ensure that assets were as accurate as possible and functioned properly in a simulated environment. The work varied from low-res VR assets to high-res visual concepts. As Art Lead, I led a team of artists to meet and exceed the Customer's expectations. Lead responsibilities included creating, assigning, and reviewing tasks, creating and refining work pipelines, and ensuring my team had all of the support and materials they needed to excel.

Nov 2017 - Mar 2020

Cubic Global Defense Simulations

Technical Artist

At Cubic, I did a mix of 2D and 3D work. I created art assets and implement them in the Unreal, adhering to Cubic's various workflows. Art assets I create include 3D models, 2D UI elements, concept art, 2D animations and textures.

Nov 2015 - Dec 2017

Dream Beacon Games

Lead Artist

At Dream Beacon, I led a team of artists to make a mobile game for Android and iOS. I assigned tasks to the team, checked their work, and gave suggestions to them. The game we made is called Rolliverse. Aside from leading the art team, my jobs at Dream Beacon included character/environment modeling, character rigging, character/prop animation, character/environment texturing, creating repeatable textures, and UI art/design.

Nov 2013 - Nov 2016

Full Sail University

Bachelor of Science Degree in Computer Animation
During my time at Full Sail University, I learned the entire animation pipeline, from concept, to model, to rig, to animation. I also learned many other animation-related disciplines such as visual effects and compositing. 

2009 - 2013

Osceola High School

High School Diploma


If you'd like to get in touch with me to collaborate on a project, feel free to email or call me.

Tel: 407-575-1152

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